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<title>GPU 队列配额与资源池关系</title><desc>image_type=object_relationship; target_section=开篇总览; purpose=展示团队队列、集群队列、资源类型和 GPU 资源池之间的过程匹配与责任匹配路线图; key_terms=LocalQueue,ClusterQueue,ResourceFlavor,GPU资源池,配额,路线图,责任匹配; reader_task=理解 GPU 调度实践中的对象关系、配额边界和成熟度路径</desc>
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<rect width="1200" height="675" fill="#fffaf5"/><text x="600" y="82" text-anchor="middle" class="h">队列表达组织归属，资源池表达 GPU 能力边界</text>
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<rect x="455" y="225" width="290" height="160" rx="24" class="queue"/><text x="600" y="268" text-anchor="middle" class="t">ClusterQueue</text><text x="600" y="300" text-anchor="middle" class="s">统一准入与配额</text><text x="600" y="329" text-anchor="middle" class="s">公平共享与借用规则</text><text x="600" y="358" text-anchor="middle" class="n">避免单团队独占 GPU</text>
<rect x="895" y="150" width="220" height="92" rx="18" class="pool"/><text x="1005" y="187" text-anchor="middle" class="t">A100 池</text><text x="1005" y="217" text-anchor="middle" class="s">高显存训练</text><rect x="895" y="295" width="220" height="92" rx="18" class="pool"/><text x="1005" y="332" text-anchor="middle" class="t">L40S 池</text><text x="1005" y="362" text-anchor="middle" class="s">推理与微调</text><rect x="895" y="440" width="220" height="92" rx="18" class="pool"/><text x="1005" y="477" text-anchor="middle" class="t">共享池</text><text x="1005" y="507" text-anchor="middle" class="s">低优先级任务</text>
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<rect x="340" y="585" width="520" height="44" rx="16" fill="#fff" stroke="#fed7aa" stroke-width="2"/><text x="600" y="613" text-anchor="middle" class="s">实践重点：队列先准入，配额再决定可消费的 GPU 类型</text></svg>
